Practical keyboard guide
Shortcuts to learn first
This reference contains 33 assigned entries. Choose your system, search the commands and print a reference. The guides explain when each shortcut applies.
- Frame selected objectF
- Move toolW
- Rotate toolE
- Scale toolR
- Play / stopCtrlP
- PauseCtrlShiftP
Tools (Scene View)
8 shortcutsScene Navigation
6 shortcutsHierarchy & Objects
10 shortcutsPlay Mode
3 shortcutsEditor
6 shortcutsNavigate Scene View without losing your object
Select a GameObject in the Hierarchy, move the pointer over Scene View and press F to frame it. Use Shift+F to follow a moving selection. For example, frame your player before adjusting a nearby camera; framing changes the editor view, not the player’s Transform.
With a three-button mouse, drag the middle button to pan. Alt + left drag orbits on Windows; Option + left drag does the same on Mac. Alt/Option + right drag zooms. Orbit is unavailable in 2D. In Perspective view, hold the right mouse button and use W/A/S/D to fly; Q/E move down/up and Shift speeds up movement. These are held mouse gestures, not single keyboard chords.
Q, W, E, R, T and Y: choose the right tool
Outside flythrough navigation, Q selects View, W Move, E Rotate, R Scale, T Rect and Y Transform. Start with W to position a prop, E to rotate it and R to change its size. T is useful for rectangular UI and 2D work. A letter typed in an Inspector text field edits that field instead.
Z switches Pivot/Center; X switches Local/Global orientation. Before rotating a group, check the pivot shown in the toolbar. To rename an object, select it in the Hierarchy and use F2 on Windows or Return on Mac, rather than pressing F in Scene View.
Play, pause and check your shortcut profile
Ctrl+P on Windows or Command+P on Mac toggles Play Mode. Add Shift to pause and Alt/Option to step a paused frame. Try pausing before stepping through a moving object. Save the scene with Ctrl/Command+S before a test; changes made during Play Mode may be discarded when you stop.
Open Edit > Shortcuts on Windows or Unity > Shortcuts on Mac to inspect your active profile, context and conflicts. Build Settings in older releases becomes Build Profiles in Unity 6; inspect your installed menu before relying on a binding. The old numbered Load Selection commands are not a universal Ctrl+Shift+L shortcut, so this reference leaves the generic action unassigned. Windows Preferences likewise has no documented default in the sources reviewed.
Continue in your code editor
Use these references when switching between the application and your editor.
Official sources and verification
Documentation reviewed on 13 October 2026: Unity 6.0 navigation and reference source, plus the official legacy menu hotkey table. Menu defaults can vary by release and profile; this is not an interactive Unity test. Load Selection is unassigned here rather than inventing a universal key.
Scene View navigation (6.0) · Shortcut profiles (6.0) · Tool defaults (6.0 source) · Delete selection (6.0 source) · Rename in tree views (6.0 source) · Legacy menu hotkeys
Frequently asked questions
Why do Unity shortcuts sometimes stop working?
Check the focused window and whether you are editing text, holding the mouse for flythrough, or using a custom shortcut profile. Open the Shortcuts Manager to inspect the command and conflicts.
How do I frame a selected object in Unity?
Select the object, put the pointer over Scene View and press F. Shift+F locks the editor view to a moving selection.
What is the Unity rename shortcut?
Select the object in the Hierarchy and use F2 on Windows or Return on Mac. F in Scene View frames the object instead.
Can I use these gestures in the keyboard trainer?
The trainer uses suitable single keyboard chords. Mouse drags, flythrough gestures and unassigned actions are excluded.
Which operating systems are included for Unity?
This reference covers Windows and macOS. Mouse gestures assume a three-button mouse; installed versions and custom profiles may differ.