Blender Linux Shortcuts

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Blender Linux keyboard shortcuts
ActionLinux Shortcut
General
Search menuF3
Render imageF12
Render animationCtrlF12
Save fileCtrlS
Open fileCtrlO
UndoCtrlZ
RedoCtrlShiftZ
QuitCtrlQ
Window: Save under another nameCtrlShiftS
Window: Save an incremental versionCtrlAltS
Interface: Switch to the next workspaceCtrlPageDown
Interface: Switch to the previous workspaceCtrlPageUp
Interface: Toggle quad viewCtrlAltQ
Interface: Repeat the last operationShiftR
Interface: Show the rendered imageF11
Interface: Play the rendered animationCtrlF11
Outliner: Rename the active itemF2
Outliner: Box-select itemsB
Outliner: Show the hierarchyHome
Outliner: Reveal the active item.
Outliner: Add drivers to selected itemsCtrlD
Outliner: Remove drivers from selected itemsCtrlAltD
Outliner: Create a collectionC
Outliner: Exclude a collection from the view layerE
Outliner: Restore a collection to the view layerAltE
Outliner: Start filtering the hierarchyCtrlF
Outliner: Clear the hierarchy filterAltF
Viewport Navigation
Orbit viewMiddleMouse
Pan viewShiftMiddleMouse
Zoom viewScrollCtrlMiddleMouse
Front viewNumpad1
Back viewCtrlNumpad1
Right viewNumpad3
Left viewCtrlNumpad3
Top viewNumpad7
Bottom viewCtrlNumpad7
Camera viewNumpad0
Toggle perspective/orthographicNumpad5
Frame selectedNumpad.
Frame allHome
Toggle local viewNumpad/
3D viewport: Remove selected objects from local viewAlt/
3D viewport: Dolly the view forwardCtrlShift=
3D viewport: Dolly the view backwardCtrlShift-
3D viewport: Frame all objects across all viewport regionsCtrlHome
3D viewport: Frame the scene and center the 3D cursorShiftC
3D viewport: Start walk or fly navigationShift`
3D viewport: Define a clipping regionAltB
3D viewport: Start box zoomShiftB
3D viewport: Define a render regionCtrlB
3D viewport: Clear the render regionCtrlAltB
3D viewport: Copy selected objects to the bufferCtrlC
3D viewport: Paste objects from the bufferCtrlV
3D viewport: Toggle snappingShiftTab
Object Mode
SelectLeftClick
Select all / deselect allA
Invert selectionCtrlI
Box selectB
Circle selectC
Lasso selectCtrlRightDrag
Grab / moveG
RotateR
ScaleS
Constrain to X/Y/Z axisG/R/S→X/Y/Z
Add objectShiftA
DeleteXorDelete
DuplicateShiftD
Duplicate linkedAltD
Join objectsCtrlJ
Parent / unparentCtrlPAltP
Apply transformsCtrlA
Toggle object propertiesN
Toggle tool shelfT
Origin to geometryCtrlShiftAltC
Object mode: Open linked-object selectionShiftL
Object mode: Open grouped-object selectionShiftG
Object mode: Select the parent object[
Object mode: Extend the selection to the parent objectShift[
Object mode: Select child objects]
Object mode: Extend the selection to child objectsShift]
Object mode: Clear object locationAltG
Object mode: Clear object rotationAltR
Object mode: Clear object scaleAltS
Object mode: Delete objects from every sceneShiftX
Object mode: Toggle transforming origins onlyCtrl.
Object mode: Open the Insert Keyframe menuK
Object mode: Choose the active keying setShiftK
Object mode: Create a collectionCtrlG
Object mode: Remove objects from a collectionCtrlAltG
Object mode: Remove objects from all collectionsCtrlAltShiftG
Object mode: Add objects to the active collectionCtrlShiftG
Object mode: Remove objects from the active collectionAltShiftG
Object mode: Move objects to a collectionM
Object mode: Link objects to a collectionShiftM
Object mode: Open collection visibility controlsCtrlH
Edit Mode
Toggle edit modeTab
Vertex / Edge / Face select123
ExtrudeE
Inset facesI
BevelCtrlB
Bevel verticesCtrlShiftB
Loop cutCtrlR
Knife toolK
Fill face (F-fill)F
Merge verticesM
SeparateP
SubdivideRightClick→Subdivide
Shrink/fattenAltS
Proportional editingO
Select edge loopAltClick
Select linkedL(hover)CtrlL
Mesh edit: Resize skin radiiCtrlA
Mesh edit: Deselect linked mesh elements under the cursorShiftL
Mesh edit: Select the mirrored mesh elementsCtrlShiftM
Mesh edit: Recalculate normals toward the insideCtrlShiftN
Mesh edit: Set edge crease weightsShiftE
Mesh edit: Fill selected boundaries with trianglesAltF
Mesh edit: Triangulate faces with beauty placementCtrlT
Mesh edit: Convert triangles to quadsAltJ
Mesh edit: Rip vertices and fill the gapAltV
Mesh edit: Duplicate selected mesh geometryShiftD
Mesh edit: Split selected mesh geometryY
Mesh edit: Connect vertices along a pathJ
Mesh edit: Point normals toward a targetAltL
Mesh edit: Dissolve selected mesh elementsCtrlX
Mesh edit: Start the knife through selected geometryShiftK
Mesh edit: Set vertex parentingCtrlP
Mesh edit: Remove selected vertices from the active groupCtrlAltG
UV editor: Mark seamsCtrlE
UV editor: Split the UV selectionY
UV editor: Box-select pinned UVsCtrlB
UV editor: Select linked UVsCtrlL
UV editor: Deselect linked UVs under the cursorShiftL
UV editor: Select similar UVsShiftG
UV editor: Select pinned UVsShiftP
UV editor: Stitch UVsAltV
UV editor: Rip and move UVsV
UV editor: Pin selected UVsP
UV editor: Unpin selected UVsAltP
UV editor: Copy selected UVsCtrlC
UV editor: Paste UVsCtrlV
UV editor: Toggle UV snappingShiftTab
UV editor: Choose the UV snap elementCtrlShiftTab
UV editor: Show or hide UV gizmosCtrl`
UV editor: Show or hide UV overlaysAltShiftZ
Sculpt Mode
Toggle sculpt modeCtrlTab
Increase/decrease brush sizeF
Increase/decrease strengthShiftF
Invert stroke directionCtrl(hold)
Smooth strokeShift(hold)
Dynamic topology toggleCtrlD
Sculpt: Toggle face-set isolationShiftH
Sculpt: Hide the active face setH
Sculpt: Reveal all hidden geometryAltH
Sculpt: Grow the visible areaPageUp
Sculpt: Shrink the visible areaPageDown
Sculpt: Grow the active face setCtrlW
Sculpt: Shrink the active face setCtrlAltW
Sculpt: Lower the subdivision levelAlt1
Sculpt: Raise the subdivision levelAlt2
Sculpt: Clear the sculpt maskAltM
Sculpt: Invert the sculpt maskCtrlI
Sculpt: Sample the sculpt paint colorShiftX
Sculpt: Swap the brush colorsX
Sculpt: Reduce the brush radius[
Sculpt: Choose the brush stroke methodAltE
Sculpt: Toggle stabilized brush strokesShiftS
Sculpt: Activate the Draw brush assetV
Sculpt: Activate the Smooth brush assetS
Sculpt: Activate the Pinch/Magnify brush assetP
Sculpt: Activate the Inflate/Deflate brush assetI
Sculpt: Activate the Grab brush assetG
Sculpt: Activate the Scrape/Fill brush assetShiftT
Sculpt: Activate the Clay Strips brush assetC
Sculpt: Activate the Crease Polish brush assetShiftC
Sculpt: Activate the Snake Hook brush assetK
Sculpt: Toggle the Mask brush assetM
Animation
Play/pause animationSpace
Insert keyframeI
Delete keyframeAltI
Next/previous frame←→
Jump to first/last frameShift←Shift→
Jump to next/prev keyframe↑↓
Open Graph EditorCtrlTab(inTimeline)
Pose mode: Clear pose-bone rotationAltR
Pose mode: Clear pose-bone locationAltG
Pose mode: Clear pose-bone scaleAltS
Pose mode: Flip quaternion signsAltF
Pose mode: Choose the bone rotation modeCtrlR
Pose mode: Copy the poseCtrlC
Pose mode: Paste the poseCtrlV
Pose mode: Paste the mirrored poseCtrlShiftV
Pose mode: Select parent bonesShiftP
Pose mode: Select connected bonesCtrlL
Pose mode: Open grouped-bone selectionShiftG
Pose mode: Select mirrored bonesCtrlShiftM
Pose mode: Add a constraint with selected targetsCtrlShiftC
Pose mode: Clear pose constraintsCtrlAltC
Pose mode: Add inverse kinematicsShiftI
Pose mode: Remove inverse kinematicsCtrlAltI
Pose mode: Show all bone collectionsCtrl`
Pose mode: Assign bones to a collectionShiftM
Pose mode: Move bones to a collectionM
Pose mode: Open the Insert Keyframe menuK
Pose mode: Choose the active keying setShiftK
Pose mode: Push toward the next keyed poseCtrlE
Pose mode: Restore toward the keyed poseAltE
Pose mode: Create a breakdown poseShiftE
Pose mode: Blend the pose toward a neighboring keyAltShiftE
Armature edit: Align selected bonesCtrlAltA
Armature edit: Clear bone rollAltR
Armature edit: Reverse bone directionAltF
Armature edit: Add a new boneShiftA
Armature edit: Set bone parentingCtrlP
Armature edit: Clear bone parentingAltP
Armature edit: Select the mirrored bonesCtrlShiftM
Armature edit: Select similar bonesShiftG
Armature edit: Deselect linked bones under the cursorShiftL
Armature edit: Select all linked bonesCtrlL
Armature edit: Duplicate selected bonesShiftD
Armature edit: Dissolve selected bonesCtrlX
Armature edit: Extrude forked bonesShiftE
Armature edit: Fill between selected jointsF
Armature edit: Split selected bonesY
Armature edit: Separate selected bonesP
Armature edit: Show all bone collectionsCtrl`
Armature edit: Assign bones to a collectionShiftM
Armature edit: Move bones to a collectionM
Graph Editor: Show or hide curve handlesCtrlH
Graph Editor: Box-select keyframesB
Graph Editor: Select keyframes in selected columnsK
Graph Editor: Select keyframes at the current frameCtrlK
Graph Editor: Select linked curvesL
Graph Editor: Jump to the selected keyframesCtrlG
Graph Editor: Open keyframe mirroringCtrlM
Graph Editor: Choose the handle typeV
Graph Editor: Choose the interpolation typeT
Graph Editor: Choose the easing typeCtrlE
Graph Editor: Smooth keyframe valuesAltO
Graph Editor: Bake keyframesAltShiftO
Graph Editor: Convert keys to curve samplesAltC
Graph Editor: Duplicate selected keyframesShiftD
Graph Editor: Copy selected keyframesCtrlC
Graph Editor: Paste keyframesCtrlV
Graph Editor: Paste flipped keyframesCtrlShiftV
Graph Editor: Set the preview range from selected keysCtrlAltP
Graph Editor: Toggle channel editabilityTab
Graph Editor: Add a timeline markerM
Dope Sheet: Box-select keyframesB
Dope Sheet: Circle-select keyframesC
Dope Sheet: Select linked keyframesL
Dope Sheet: Jump to selected keyframesCtrlG
Dope Sheet: Open keyframe mirroringCtrlM
Dope Sheet: Choose keyframe interpolationT
Dope Sheet: Choose curve extrapolationShiftE
Dope Sheet: Set the keyframe typeR
Dope Sheet: Duplicate selected keyframesShiftD
Dope Sheet: Copy selected keyframesCtrlC
Dope Sheet: Paste keyframesCtrlV
Dope Sheet: Paste flipped keyframesCtrlShiftV
Dope Sheet: Set the preview range from selected keysCtrlAltP
Dope Sheet: Filter animation channelsCtrlF
Dope Sheet: Slide keyframes in timeShiftT
Shading / Materials
Wireframe displayAltZ
Toggle overlaysAltShiftZ
Solid / LookDev / RenderedZ→menu
Toggle X-RayAltZ
Node Editor: Connect selected nodes without replacing linksJ
Node Editor: Connect selected nodes and replace linksShiftJ
Node Editor: Duplicate selected nodesShiftD
Node Editor: Duplicate nodes with linked dataAltD
Node Editor: Duplicate nodes while preserving input linksCtrlShiftD
Node Editor: Parent nodes to a frameCtrlP
Node Editor: Detach nodes from their frameAltP
Node Editor: Join selected nodes in a named frameF
Node Editor: Collapse or expand selected nodesH
Node Editor: Mute or unmute selected nodesM
Node Editor: Show or hide node previewsShiftH
Node Editor: Show or hide unused node socketsCtrlH
Node Editor: Frame all nodesHome
Node Editor: Delete selected nodesX
Node Editor: Delete nodes and reconnect their neighborsCtrlX
Node Editor: Select downstream connected nodesShiftL
Node Editor: Select upstream connected nodesL
Node Editor: Find a nodeCtrlF
Node Editor: Create a node groupCtrlG
Node Editor: Ungroup nodesCtrlAltG
Node Editor: Separate nodes from a groupP
Node Editor: Enter a node groupTab
Node Editor: Leave a node groupCtrlTab
Node Editor: Copy selected nodesCtrlC
Node Editor: Paste nodesCtrlV
Node Editor: Toggle node snappingShiftTab
Node Editor: Show or hide node overlaysAltShiftZ