Blender macOS Shortcuts

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Blender macOS keyboard shortcuts
ActionmacOS Shortcut
General
Search menuF3
Render imageF12
Render animationCtrlF12
Save file⌘S
Open file⌘O
Undo⌘Z
Redo⌘⇧Z
Quit⌘Q
Window: Save under another name⌃⇧S
Window: Save an incremental version⌃⌥S
Interface: Switch to the next workspace⌃PageDown
Interface: Switch to the previous workspace⌃PageUp
Interface: Toggle quad view⌃⌥Q
Interface: Repeat the last operation⇧R
Interface: Show the rendered imageF11
Interface: Play the rendered animation⌃F11
Outliner: Rename the active itemF2
Outliner: Box-select itemsB
Outliner: Show the hierarchyHome
Outliner: Reveal the active item.
Outliner: Add drivers to selected items⌃D
Outliner: Remove drivers from selected items⌃⌥D
Outliner: Create a collectionC
Outliner: Exclude a collection from the view layerE
Outliner: Restore a collection to the view layer⌥E
Outliner: Start filtering the hierarchy⌃F
Outliner: Clear the hierarchy filter⌥F
Viewport Navigation
Orbit viewMiddleMouse
Pan viewShiftMiddleMouse
Zoom viewScrollCtrlMiddleMouse
Front viewNumpad1
Back viewCtrlNumpad1
Right viewNumpad3
Left viewCtrlNumpad3
Top viewNumpad7
Bottom viewCtrlNumpad7
Camera viewNumpad0
Toggle perspective/orthographicNumpad5
Frame selectedNumpad.
Frame allHome
Toggle local viewNumpad/
3D viewport: Remove selected objects from local view⌥/
3D viewport: Dolly the view forward⌃⇧=
3D viewport: Dolly the view backward⌃⇧-
3D viewport: Frame all objects across all viewport regions⌃Home
3D viewport: Frame the scene and center the 3D cursor⇧C
3D viewport: Start walk or fly navigation⇧`
3D viewport: Define a clipping region⌥B
3D viewport: Start box zoom⇧B
3D viewport: Define a render region⌃B
3D viewport: Clear the render region⌃⌥B
3D viewport: Copy selected objects to the buffer⌃C
3D viewport: Paste objects from the buffer⌃V
3D viewport: Toggle snapping⇧Tab
Object Mode
SelectLeftClick
Select all / deselect allA
Invert selectionCtrlI
Box selectB
Circle selectC
Lasso selectCtrlRightDrag
Grab / moveG
RotateR
ScaleS
Constrain to X/Y/Z axisG/R/S→X/Y/Z
Add object⇧A
DeleteXorDelete
Duplicate⇧D
Duplicate linked⌥D
Join objectsCtrlJ
Parent / unparentCtrlP⌥P
Apply transformsCtrlA
Toggle object propertiesN
Toggle tool shelfT
Origin to geometryCtrl⇧⌥C
Object mode: Open linked-object selection⇧L
Object mode: Open grouped-object selection⇧G
Object mode: Select the parent object[
Object mode: Extend the selection to the parent object⇧[
Object mode: Select child objects]
Object mode: Extend the selection to child objects⇧]
Object mode: Clear object location⌥G
Object mode: Clear object rotation⌥R
Object mode: Clear object scale⌥S
Object mode: Delete objects from every scene⇧X
Object mode: Toggle transforming origins only⌃.
Object mode: Open the Insert Keyframe menuK
Object mode: Choose the active keying set⇧K
Object mode: Create a collection⌃G
Object mode: Remove objects from a collection⌃⌥G
Object mode: Remove objects from all collections⌃⌥⇧G
Object mode: Add objects to the active collection⌃⇧G
Object mode: Remove objects from the active collection⌥⇧G
Object mode: Move objects to a collectionM
Object mode: Link objects to a collection⇧M
Object mode: Open collection visibility controls⌃H
Edit Mode
Toggle edit modeTab
Vertex / Edge / Face select123
ExtrudeE
Inset facesI
BevelCtrlB
Bevel verticesCtrl⇧B
Loop cutCtrlR
Knife toolK
Fill face (F-fill)F
Merge verticesM
SeparateP
SubdivideRightClick→Subdivide
Shrink/fatten⌥S
Proportional editingO
Select edge loop⌥Click
Select linkedL(hover)CtrlL
Mesh edit: Resize skin radii⌃A
Mesh edit: Deselect linked mesh elements under the cursor⇧L
Mesh edit: Select the mirrored mesh elements⌃⇧M
Mesh edit: Recalculate normals toward the inside⌃⇧N
Mesh edit: Set edge crease weights⇧E
Mesh edit: Fill selected boundaries with triangles⌥F
Mesh edit: Triangulate faces with beauty placement⌃T
Mesh edit: Convert triangles to quads⌥J
Mesh edit: Rip vertices and fill the gap⌥V
Mesh edit: Duplicate selected mesh geometry⇧D
Mesh edit: Split selected mesh geometryY
Mesh edit: Connect vertices along a pathJ
Mesh edit: Point normals toward a target⌥L
Mesh edit: Dissolve selected mesh elements⌃X
Mesh edit: Start the knife through selected geometry⇧K
Mesh edit: Set vertex parenting⌃P
Mesh edit: Remove selected vertices from the active group⌃⌥G
UV editor: Mark seams⌃E
UV editor: Split the UV selectionY
UV editor: Box-select pinned UVs⌃B
UV editor: Select linked UVs⌃L
UV editor: Deselect linked UVs under the cursor⇧L
UV editor: Select similar UVs⇧G
UV editor: Select pinned UVs⇧P
UV editor: Stitch UVs⌥V
UV editor: Rip and move UVsV
UV editor: Pin selected UVsP
UV editor: Unpin selected UVs⌥P
UV editor: Copy selected UVs⌃C
UV editor: Paste UVs⌃V
UV editor: Toggle UV snapping⇧Tab
UV editor: Choose the UV snap element⌃⇧Tab
UV editor: Show or hide UV gizmos⌃`
UV editor: Show or hide UV overlays⌥⇧Z
Sculpt Mode
Toggle sculpt modeCtrlTab
Increase/decrease brush sizeF
Increase/decrease strength⇧F
Invert stroke directionCtrl(hold)
Smooth stroke⇧(hold)
Dynamic topology toggleCtrlD
Sculpt: Toggle face-set isolation⇧H
Sculpt: Hide the active face setH
Sculpt: Reveal all hidden geometry⌥H
Sculpt: Grow the visible areaPageUp
Sculpt: Shrink the visible areaPageDown
Sculpt: Grow the active face set⌃W
Sculpt: Shrink the active face set⌃⌥W
Sculpt: Lower the subdivision level⌥1
Sculpt: Raise the subdivision level⌥2
Sculpt: Clear the sculpt mask⌥M
Sculpt: Invert the sculpt mask⌃I
Sculpt: Sample the sculpt paint color⇧X
Sculpt: Swap the brush colorsX
Sculpt: Reduce the brush radius[
Sculpt: Choose the brush stroke method⌥E
Sculpt: Toggle stabilized brush strokes⇧S
Sculpt: Activate the Draw brush assetV
Sculpt: Activate the Smooth brush assetS
Sculpt: Activate the Pinch/Magnify brush assetP
Sculpt: Activate the Inflate/Deflate brush assetI
Sculpt: Activate the Grab brush assetG
Sculpt: Activate the Scrape/Fill brush asset⇧T
Sculpt: Activate the Clay Strips brush assetC
Sculpt: Activate the Crease Polish brush asset⇧C
Sculpt: Activate the Snake Hook brush assetK
Sculpt: Toggle the Mask brush assetM
Animation
Play/pause animationSpace
Insert keyframeI
Delete keyframe⌥I
Next/previous frame←→
Jump to first/last frame⇧←⇧→
Jump to next/prev keyframe↑↓
Open Graph EditorCtrlTab(inTimeline)
Pose mode: Clear pose-bone rotation⌥R
Pose mode: Clear pose-bone location⌥G
Pose mode: Clear pose-bone scale⌥S
Pose mode: Flip quaternion signs⌥F
Pose mode: Choose the bone rotation mode⌃R
Pose mode: Copy the pose⌃C
Pose mode: Paste the pose⌃V
Pose mode: Paste the mirrored pose⌃⇧V
Pose mode: Select parent bones⇧P
Pose mode: Select connected bones⌃L
Pose mode: Open grouped-bone selection⇧G
Pose mode: Select mirrored bones⌃⇧M
Pose mode: Add a constraint with selected targets⌃⇧C
Pose mode: Clear pose constraints⌃⌥C
Pose mode: Add inverse kinematics⇧I
Pose mode: Remove inverse kinematics⌃⌥I
Pose mode: Show all bone collections⌃`
Pose mode: Assign bones to a collection⇧M
Pose mode: Move bones to a collectionM
Pose mode: Open the Insert Keyframe menuK
Pose mode: Choose the active keying set⇧K
Pose mode: Push toward the next keyed pose⌃E
Pose mode: Restore toward the keyed pose⌥E
Pose mode: Create a breakdown pose⇧E
Pose mode: Blend the pose toward a neighboring key⌥⇧E
Armature edit: Align selected bones⌃⌥A
Armature edit: Clear bone roll⌥R
Armature edit: Reverse bone direction⌥F
Armature edit: Add a new bone⇧A
Armature edit: Set bone parenting⌃P
Armature edit: Clear bone parenting⌥P
Armature edit: Select the mirrored bones⌃⇧M
Armature edit: Select similar bones⇧G
Armature edit: Deselect linked bones under the cursor⇧L
Armature edit: Select all linked bones⌃L
Armature edit: Duplicate selected bones⇧D
Armature edit: Dissolve selected bones⌃X
Armature edit: Extrude forked bones⇧E
Armature edit: Fill between selected jointsF
Armature edit: Split selected bonesY
Armature edit: Separate selected bonesP
Armature edit: Show all bone collections⌃`
Armature edit: Assign bones to a collection⇧M
Armature edit: Move bones to a collectionM
Graph Editor: Show or hide curve handles⌃H
Graph Editor: Box-select keyframesB
Graph Editor: Select keyframes in selected columnsK
Graph Editor: Select keyframes at the current frame⌃K
Graph Editor: Select linked curvesL
Graph Editor: Jump to the selected keyframes⌃G
Graph Editor: Open keyframe mirroring⌃M
Graph Editor: Choose the handle typeV
Graph Editor: Choose the interpolation typeT
Graph Editor: Choose the easing type⌃E
Graph Editor: Smooth keyframe values⌥O
Graph Editor: Bake keyframes⌥⇧O
Graph Editor: Convert keys to curve samples⌥C
Graph Editor: Duplicate selected keyframes⇧D
Graph Editor: Copy selected keyframes⌃C
Graph Editor: Paste keyframes⌃V
Graph Editor: Paste flipped keyframes⌃⇧V
Graph Editor: Set the preview range from selected keys⌃⌥P
Graph Editor: Toggle channel editabilityTab
Graph Editor: Add a timeline markerM
Dope Sheet: Box-select keyframesB
Dope Sheet: Circle-select keyframesC
Dope Sheet: Select linked keyframesL
Dope Sheet: Jump to selected keyframes⌃G
Dope Sheet: Open keyframe mirroring⌃M
Dope Sheet: Choose keyframe interpolationT
Dope Sheet: Choose curve extrapolation⇧E
Dope Sheet: Set the keyframe typeR
Dope Sheet: Duplicate selected keyframes⇧D
Dope Sheet: Copy selected keyframes⌃C
Dope Sheet: Paste keyframes⌃V
Dope Sheet: Paste flipped keyframes⌃⇧V
Dope Sheet: Set the preview range from selected keys⌃⌥P
Dope Sheet: Filter animation channels⌃F
Dope Sheet: Slide keyframes in time⇧T
Shading / Materials
Wireframe display⌥Z
Toggle overlays⌥⇧Z
Solid / LookDev / RenderedZ→menu
Toggle X-Ray⌥Z
Node Editor: Connect selected nodes without replacing linksJ
Node Editor: Connect selected nodes and replace links⇧J
Node Editor: Duplicate selected nodes⇧D
Node Editor: Duplicate nodes with linked data⌥D
Node Editor: Duplicate nodes while preserving input links⌃⇧D
Node Editor: Parent nodes to a frame⌃P
Node Editor: Detach nodes from their frame⌥P
Node Editor: Join selected nodes in a named frameF
Node Editor: Collapse or expand selected nodesH
Node Editor: Mute or unmute selected nodesM
Node Editor: Show or hide node previews⇧H
Node Editor: Show or hide unused node sockets⌃H
Node Editor: Frame all nodesHome
Node Editor: Delete selected nodesX
Node Editor: Delete nodes and reconnect their neighbors⌃X
Node Editor: Select downstream connected nodes⇧L
Node Editor: Select upstream connected nodesL
Node Editor: Find a node⌃F
Node Editor: Create a node group⌃G
Node Editor: Ungroup nodes⌃⌥G
Node Editor: Separate nodes from a groupP
Node Editor: Enter a node groupTab
Node Editor: Leave a node group⌃Tab
Node Editor: Copy selected nodes⌃C
Node Editor: Paste nodes⌃V
Node Editor: Toggle node snapping⇧Tab
Node Editor: Show or hide node overlays⌥⇧Z